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I — Step into the Ring of Mushrooms


Many look at us and you think they understand, just because we are beautiful. Because we speak gently. Because we laugh like music. Because we can wear human faces and dance beneath human lights as if we belong in your fragile little world. That is your first mistake.  We are not Infernal, we do not hunger the way they do. We do not twist desire just to watch you fall. And we are not celestial either, bound in cold duty and balance, pretending they do not feel. We are just as old. 

Older than your cities, than your religions, and the names you use for the sky and the sea. Before the veil, before your governments, before your history even began recording itself properly, we existed in the places you feared to enter. Forests that swallowed men whole. Rivers that carried voices, Hills were where time bent and groves were where the air tasted wrong and the world felt too thin. When the veil was raised, we did not protest. It was rather convenient. 

It kept you away from our lands, and it kept your kind from trespassing into places you were never meant to touch. It kept your ignorance intact, and ignorance is the safest thing humans can carry. Then pride broke the rules. 

HE did not simply declare war, no, he disrupted the natural order. He ripped at the boundaries between realms like a child tearing fabric. He tried to drag the world in to a shape that suited his arrogance. And arrogance is something we do not tolerate. So, we fought. Not for others, so do insult us with that assumption. We fought for the land. For the old magic, for the balance that keeps reality from unraveling. We watched demons burn forests and Celestial's scorch earth with holy fire, and we answered in the only way we ever have...quietly, beautifully, and with terrible precision.  

Then the veil shattered. The world began to see us, and many thought that meant we were revealed. No. It meant you were finally forced to witness what has always been beside you. And now we walk openly, reclaiming what was stolen and what was forgotten. The forests are ours again. The rivers remember our songs, the air itself bends where our Courts gather. Some of us stop into your cities. We play your games, wear your fashion, smile at your music and pretend to enjoy it. But do understand this. We are not integrating, we are observing. Humans love to bargain, you think everything has a price and that every favor can be repaid with money, blood, devotion, or loyalty. And although yes, we do trade, our trades are not human.

We take names, years, even memories. We will take firstborn promises and last breaths and the sound of your mother's voice. And if you ever speak carelessly to one of us, if you ever accept a gift without understanding the terms, then you will learn what the old stories tried to warn you about. Because we are not horrifying in the way you understand. We are worse...We are inevitable. and the world belongs to those who were here before it had rules. 


 

II — The Nature of the Fae


Fae are beings of rule and contradiction. A Fae's abilities are not chosen at random, they are an extension of that they truly are. Their magic must align with their Court and core essence. A Fae who leans towards growth, storms, or beasts will not suddenly manifest abilities rooted in fear, illusion, or dream weaving unless their nature truly reflects it. 

Fae cannot be created, turned, or artificially made. No ritual, curse, blessing, possession, or act of will can transform another being into a Fae. They are not crafter or granted power, they are born of magic itself, formed as naturally as wind, flame, or moonlight. THOUGH a Fae can be born of love between a Fae parent and another if their essence is combined. 
They are entities shaped by both Nature and lingering remnants of the Hidden Twilight. Some Fae are bound more strongly to the natural world, for example: Elements, seasons, animals, forests, oceans, and physical forces. 
While others are born closer to the Hidden Twilight. Connected to emotion, thought, memory, dreams, nightmares, and the unseen forces that linger beyond the veil of reality. 

Though some Fae appear human in form they are not human in spirit. They are pure magical beings separate from mortal bloodlines. They cannot be possessed by simple and childish means. Lower tiered Infernal CAN NOT control them.  Because we can be ancient, we are magic in its finest, simplest form.

We embody:

  • Beauty

  • Cruelty

  • Curiosity

  • Vanity

  • Whimsy

  • Ancient law

We are not moral creatures. We are lawful ones. A Fae does not break a promise, but we will shape it carefully. Our battlefield is desire, yet our favorite weapon is wording.


 

III — The Three Courts


In Mythvale, Fae are not simply "Magical beings." They are living embodiments of Influence, born from the way magic clings to the world, shaped by old laws written into the soil, the moon and the Hidden Twilight itself. 

All Fae belongs to influence. Most align with a Court and every Fae carries an influence. An innate magical leaning that defines what they are capable of, what they hunger for, and what their presence does to the world around them. Most Fae eventually find themselves drawn into a Court, not as a matter of politics, but because Courts act like gravity. They pull their kind together through shared nature, instinct and purpose. A court isn't just an organization, it is a reflection of an ancient truth, and each Fae within it is a fragment of that truth given form. 


🎭 The Court of Trickery


Those with velvet gloved hands, Fae who rule through wit, illusion, and the slow unraveling of certainty. They are masters of deception, riddles, glamourcraft, and social manipulation. But more than that they are experts in one of the most dangerous weapons in existence. Misdirection. 
To them, truth is not sacred, it is a tool. A flexible thing. A story that can be reshaped with the right words, the right expression, or the right secret whispered at the perfect time. They do not simply lie, they create worlds where the lie feels more reasonable than the truth. 

These Fae delight in: 

  • Wagers and bargains sealed with smiles. 
  • Wordplay designed to trap the careless 
  • Contracts with hidden clauses and double meanings. 
  • Engineered irony, guiding those to their own end. 
  • Humiliations delivered politely, dressed as "lessons." 

They thrive in places where identity is fluid and masks are worn, both literal and emotional. 

Power strengthens in:

  • Masquerades and festivals
  • Noble courts and Political circles
  • Courtrooms
  • Bars filled with rumor
  • Theaters, Casinos, and underground gatherings
  • Crossroads and boundary places where reality feels thin. 

It is said a Fae of trickery can steal more than your gold. They can steal your reputation, your name, your future, or the certainty that you ever truly understood your own life. And that is often worse than death...


🕯 The Court of Death


The Court of Death are not destroyers, they are mere guiders. They do not worship death, nor do they chase it like a weapon. Instead, they treat it as sacred law, an inevitable force that must be respected, guided, and honored. To them death is not tragedy, it is simply a transition. It is balance. It is the quiet closing of one door so another may open cause no matter what, life must come to an end and something new will honor its place. 

These types of Fae govern the unseen edges of life:

  • Endings and Final Moments
  • Spirits and lingering souls
  • Greif, memory, and ancestral weight
  • The boundary between the living world and the Hidden Twilight. 
  • The rites that keep restless dead from spilling into the waking realm. 

Court of Death Fae walk graveyards as if they are gardens. They speak to headstones like old friends. They listen to the silence between heartbeats. Some mortals swear they can feel them near in moments of loss, like a cold breeze that doesn't hurt, but reminds you that everything is real. Their presence is calm, heavy, and absolute. 

Their magic is strongest in:

  • Funeral rites and burial ceremonies
  • Battlefields soaked in lingering sorrow
  • Hospice halls and places of quiet passing
  • Ancestor shrines and memorial altars
  • Old forests where bones have become part of the soil. 

They are feared because they cannot be bribed, they are respected because they cannot be fooled, and they are dangerous because they do not threaten loudly. They simply arrive. It is believed that when a court of Death Fae speaks your name with full intent, your soul feels it, like a bell ringing through your bones...and then you see the Final Veil embrace you in their wings. 


🌿 The Court of the Healer


The Court of the Healer are the guardians of restoration, Fae aligned with growth, cleansing, and the return of balance. Especially that of mankind and Nature. 

They command magic tied to:

  • Herbal lore and nature remedies
  • Spiritual purification
  • Renewal and regeneration
  • Emotional repair and Trauma cleansing
  • Curse removal
  • Corruption extraction

But the Court of the Healer is not truly so soft. Healing is not kindness, it is violence against decay. To heal is to cut away rot. To cleanse is to burn infection out, and to restore is to force what is broken to become something new. 
Healer Fae understand that comfort is often a lie mortals tell themselves to avoid change. True healing is painful, and it demands surrender, it will demand growth, and growth is rarely gentle. 

Many of them are quiet, patient beings who appear merciful until someone threatens what they protect. Then they can become terrifying, because their magic does not only mend flesh. It can reshape it, purge toxins, and remove curses...while taking pieces of you with it. 

Their influence is strongest in: 

  • Sacred groves and untouched wilderness
  • Springs and rivers tied to old magic.
  • Hidden apothecaries and herb gardens. 
  • Sanctuaries, temples, and ritual circles. 
  • Moments of grief, recovery, and transformation. 

They are often underestimated by mortals and even other supernatural races. Because people assume healing means weakness. In Mythvale, that is a fatal mistake. As a healer Fae does not fear blood. They are the ones who know how to stop it. 


IV — Ranks of Influence


Fae power manifests through status, renown, and mastery of law.


🌸 Budding — The Newly Titled

Learning etiquette

Emotionally reactive

Limited glamour

Easily slighted


🌙 Thorned — The Courtier

Politically aware

Skilled in bargains

Refined glamour

Building alliances


🌑 Gilded — The Noble

Territory holder

Commands lesser Fae

Recognized by mortals

Strategic influence


🦚 Exalted — The High Lord/Lady

Court authority

Commands powerful glamour

Influences regional politics

Maintains sworn vassals and retainers

Often speaks directly for their court


🕯 Mythborne — The Paragon

Ancient reputation

Feared and revered across courts

Reality bends noticeably within their domain

Bargains reshape fate itself

Stories and legends form around them


V — Form and Glamour


Fae exists in layered truth. Which they try to conceal but at the same time craft themselves to look beauty beyond measure. 

True Form

A Fae's true form is not always monstrous, but it is otherworldly. It is the shape their magic naturally takes when no mask is held in place. In their true form, symmetry may appear too perfect or too sharp. Their movements may be unnaturally smooth, as if the world is moving around them instead of the other way around. Their presence often feels like stepping into a dream that has teeth. 

True forms may display features such as:

  • Antlers

  • Petal-veined skin or bark like patterns

  • Shadowed crowns

  • Glowing veins

  • eyes that reflect moons, stars, or shifting seasons

  • Unnatural stillness like time has stopped. 

To mortals, witnessing a True form is rarely neutral. The body reacts before the mind understands. 

Mortals feel:

  • Awe

  • Infatuation

  • Dread

  • Longing

  • A sudden urge to kneel, flee, or follow. 


Mortal Guise

A Fae's mortal appearance is not a disguise, it is like a presentation. A carefully chosen mask, shaped with intent, designed to grant access to the mortal world without exposing the full weight of what they truly are. Most Fae choose forms that best serve their influence. 

They select bodies that offer:

  • Access to places they should not reach

  • Influence over the right people

  • Emotional leverage over those they intend to sway

  • Beauty that disarms suspicion before it can form

The mortal guise is art. And Fae are artists by nature. A mortal who doubts a Fae's beauty can wound them more than a blade ever could. And mortals should always be cautious what they accept from a Fae, because gifts, favors, and kindness are rarely free. 

Glamour

Fae do not "cast illusions" the way witches or mages do. They use Glamour, which is far older and far more dangerous. Glamour does not break reality. It just gently persuades it. It bends perception so smoothly that the world itself agrees to the lie. The mind fills in the gaps. The heart justifies what the eyes cannot explain. A glamour feels natural. That is what makes it terrifying. 

Common uses of glamour: 

  • Emotional enchantment and charm
  • Altered perception and subtle distortion
  • illusional trickery and misdirection
  • binding promises and spoken agreements
  • suggestion disguised as choice

A Fae does not always force a decision, they simply make the wrong one feel inevitable. And once Glamour takes root, the victim often believes the desire was theirs all along. 


 

VI — Do's And Don't: The Golden Persuasion


✅ DO's

The Fae can learn many things that help influence their powers and glamour onto individuals. 

DO remember you are never truly alone
Even if you stand apart from the Courts, you are still made of the same old magic. Allies and rivals alike recognize what you are. Act with awareness, because Fae conflicts rarely stay small. 

Do speak with intention. 
Words carry weight. Even casual promises can take root and become binding over time. Speak carefully, especially when emotions run high. 

DO present yourself without shame.
You may walk in glamour, wings, antlers, or true form if you choose. But remember, being seen is not the same as being safe. 

DO allow room for choice. 
What is chosen willingly holds far greater power than what is forced. Influence is our nature, but true persuasion is an art, not a weapon. 

DO protect your sense of self. 
Your identity is your anchor. Do not lose yourself chasing admiration, control, or mortal obsession. The world is full of mirrors that lie. 

DO treat your oaths as sacred.
Your word is not a statement, it is structure. Oaths build your power and hold your true name together. 

Do study the arts of strengthen your influence. 
Fae who wish to refine their glamour are encouraged to learn. 

Those who wish to learn can refine themselves with: 
  • Mind alteration (WL)
  • Dream weaving (WL)
  • Illusion Trickery
  • Herbology (ToTM)
  • Emotional influence

DO understand the limits of your glamour.

Even Fae who have advanced further than others must understand their limits. Because every act of shaping reality comes with a cost.

Cost of Overuse:

⚠ Oath backlash

⚠ Memory fragmentation

⚠ Loss of name

⚠ Becoming bound to one's own spell


 ❌ DONT'S


DON'T speak of Fae matters to those outside our kind.
Mortals mishandle what they cannot understand. Other Supernatural's will abuse it. Secrets become rumors, rumors become weapons, what spreads cannot be controlled again. 

DON'T make empty promises. 
An oath spoken without meaning weakens you. Too many hollow words will splinter your glamour and attract the attention of things that hunt broken magic. 

DON'T reveal the full truth of your nature freely. 
Your concept, Court influence, weaknesses and essence are not casual conversation. What defines you can be studied, exploited,. and used to bind you. 
DON'T bring non Fae into spaces not meant for them. 
Some places exist beyond mortal comprehension. Their presence disrupts old laws, draws unwanted attention, and can unravel protections that have held for centuries. 

DON'T give pieces of yourself without thought. 
Names. Blood. Favours, gifts and promises. Each one is a thread and with enough threads they can become chains. 

DON'T break your word. 
A Fae who breaks their oath does not simply lose trust, they lose power. Because your oath is everything and everything is your oath. 

DON'T overuse glamour without consequence. 
You can overexert yourself and cause unnecessary bodily harm. 
Overextension can result in: 
  • Oath Backlash
  • Memory Fragmentation
  • Loss of Name
  • Becoming bound to your own spell.




 

VII — Sustenance


Fae do not need to feed as mortals do, but can so they blend in. We survive on refine resonance, the emotional energy left behind. It is not stolen like a parasite would take blood, it is gathered like perfume in the air, drawn kin through presence, influence, and memory. 

Resonance may come from many sources, including:

  • Admiration
  • Devotion
  • Attention
  • Art and inspiration
  • Laughter (often favored by the Court of Trickery)
  • Grief and remembrance (often favored by the Court of Death)
  • Relief, gratitude, and renewal (often favored by the Court of the Healer)

To be noticed is to be strengthened. To be remembered is to endure. But to be forgotten is to fade. A Fae denied their name becomes thinner, weaker, and less anchored to the waking world. That is why we charm, why we mislead, why we linger in stories and songs. We are not meant to vanish quietly. So, we must be whimsical, to be clever, and above all we must be remembered. 


 

VIII — Domains & Liminal Spaces


Fae magic does not thrive in certainty. Our power grows strongest in liminal spaces. Places caught between states of being. Between life and death, between wild and civilized. Between dream and waking. These thresholds are where reality is thinnest and where Glamour takes root most easily. 

Power blooms naturally nearby:

  • Ancient forests where the land still remembers old magic
  • Mushroom rings and untouched fairy circles
  • Fog-covered lakes and water that hides what lies beneath
  • Ruined castles and forgotten manors heavy with memory
  • Crossroads where choices carry unusual weight
  • Hospice halls where souls linger between breaths
  • Theaters, masquerades, and festivals where identity becomes fluid

Many Fae also cultivate Pocket Realms, small, folded domains of reality shaped by their court and essence. These places are not merely homes, but reflections of the Fae themselves. Shifting, symbolic, and often dangerous to those who enter without permission. In liminal spaces, the world is easier to persuade. 

 

IX — Bonds & Contracts


Everything is in agreement. Which every word can be used to create a bind. 

Fae bind through:


Spoken promises

True names

Gift exchanges

Shared meals

Dance invitations

Healing rites

Consent matters. But mortals rarely understand the weight of their yes. Attachment creates vulnerability. Especially love so be careful of your attachments.


 

X — Weaknesses


Fae are powerful but we are not untouchable. There are quite a few different items that can cause more harm than good, and even some that can result in death.  These will be findable in your hub for more clarification. Please seek there for answers you seek. 

Greatest weakness:

Violation of our own law.

A Fae who breaks too many promises begins to fade. The less spoken or acknowledged a fae becomes the quicker the fade. Keep your oaths and whimsy and you shall be fine…Hopefully.


 

XI — The Unraveling of the Fair


What happens when a Fae begins to die? A fae does not die the way mortals do. Death is rarely sudden, it is not a single moment, it is a slow unraveling of magic that holds the self together. When a Fae begins to die, it is not simply their body failing but their essence losing its anchor. 

This state is known among the Courts as "The Unraveling of the Fair," the quiet collapse of layered truth, where glamour thins, names weaken, and the world begins to forget that you were ever real. 

A Fae may unravel through many causes: 

  • The speaking or theft of a True Name. 
  • Broken oaths and dishonored bargains. 
  • Violation of ancient taboo or court law. 
  • Starvation of resonance through neglect, isolation, or being forgotten.
  • Prolonged exposure to certain metals. 
  • Repeated contact with cleansed or sanctified spaces. 
  • The slow erosion of time when a Fae no longer adapts to the world. 

Sometimes it begins with a wound, or it can begin with loneliness. But it always ends the same. 


Signs of Unraveling

When a Fae begins to unravel, the first symptoms are very subtle. Often mistaken for exhaustion or emotional instability. Mortals may begin to look past them, not intentionally, but instinctively. As if the world itself is deciding they no longer belong in it. 

As it worsens, the Fae begins to lose control of the layered truths that define them. Their form may distort, causing them to struggle to maintain their mortal guise. Glamour becomes unreliable, like a song forgotten mid verse. Their voice begins to weaken as well, their promises feeling lighter. For a Fae this is terrifying, because speech is structure and that is survival. 

The Final Stage

When the unraveling reaches its end, a Fae does not simply "die." They become unmade. Their glamour collapses entirely. Their true form may appear permanently but now twisted. Wrongly shaped by decay, broken oaths, and lost resonance. Some become hollow creatures of instinct, wandering liminal spaces like ghosts of themselves. Others dissolve into the Hidden Twilight, their essence scattering into dream fragments and half born myths. And the most tragic fate of all...Some are forgotten completely. Their name vanishes from tongues, their story slips from memory. Their existence becomes nothing more than a strange feeling someone once had in the woods and could never explain. 

The Bitter Truth

Most Fae do not fall in war, but to their pride. They refuse to admit when they are unraveling. They refuse to seek aid, and even more so refuse to surrender pieces of themselves to survive. And so, they fade with dignity into nothing. Because a Fae can endure most metals and elements, as well conflict. But few can endure the slow horror of becoming irrelevant. The Unraveling of the Fair is not death by blade, but death by erasure. 


 

XII — Roleplay Philosophy


"A Fae does not conquer. A Fae convinces."

Fae roleplay is built around the idea that Fae are not creatures of direct force, but creatures of influence, symbolism, and slow emotional impact. You must understand. A Fae is not the storm, but the pressure in the air that warns the storm is coming. You are meant to feel like a living omen. Beautiful, unnatural, and difficult to understand. Fae rp is at its best when it feels like the other player is being pulled into a fairytale they can't escape, even though they technically still have choices. 

Core Pillars

  1. Mystery is power

    1. Fae should rarely explain themselves fully. They do not give straight answers unless it benefits them. A Fae doesn't say "I'm dangerous." they say "I wouldn't touch me if I were you." The mystery creates tension. and tension creates story. 
  2. You are a living concept.

    1. Your concept isn't a fun aesthetic. It is some of your foundation. A Fae embodying Winter should feel cold, can be distant, or sharp. It does not mean you have to be them all but you should pull something from concept into your character. A Fae embodying decay should be calm, or patient, and even quietly terrifying. 
    2. You don't roleplay a "person with magic," but a "magic that learned how to wear a person." 
  3.  Glamour is Social Warfare

    1.  Fae Glamour isn't fireballs. It is perception manipulation. Emotional leverage and suggestion disguised as choice. A Fae rarely "casts spells" openly. Instead, they make reality slightly wrong. It should feel like the other person can resist, but resisting feels hard. 
  4. Fae do not demand they Bargain. 

    1. Fae culture is built on agreements. EVERYTHING is an exchange, even kindness can be transactional, not because the Fae are evil but because their nature is bound to old law. Fae don't say "Do this" they say "I could help you...but what will you offer me in return?" Even if the payment is "symbolic." Which help create hooks for future roleplay. 
    2. Examples of Symbolic payments: A secret, A favor owed, A promise, A name, A dance, A memory, A truthful answer. 

5. Fae violence is rare, but terrifying.

  1. Fae can fight, but Fae violence should feel more mystical and unnatural, not like a brawler. When Fae resort to violence, it should be in self defense, their oath was violated, or their name was disrespected. There are other reasons like sacred ground being trespassed, broken bargains or their concept being insulted. But that is usually why. Fae do not "rage." They punish, and their violence should feel like consequence, not emotion. 

What Fae RP is NOT

This really does matter. Fae rp should not just feel like: 

  • Random chaos for no reason. 
  • Constant combat for dominance
  • Being cruel with no purpose.
  • Breaking immersion 

Fae are ancient, symbolic, and patient. 


 

XIII — The Law of Thorns


Every Fae learns the same truth, sooner or later. beauty does not keep you safe, Magic does not make you untouchable. And the world does not forgive carelessness. This is the Law of Thorns, unspoken in some Courts, recited in others, but understood by all who are born of layered truth.

A broken oath wounds the self. 

To a Fae, a promise is not merely words. It is structure, it is identity, and when you break an oath, you do not only betray another you splinter the magic holding you together. Glamour thins, your presence weakens, and your name becomes easier to grasp. A Fae who breaks too many promises does not become free, they become unstable and unstable Fae do not survive long. 

Too much cruelty invites pain. Since cruelty is easy and it is entertaining it is tempting. But cruelty without elegance draws attention. Mortals become desperate, hunters take notice. The world learns your pattern and when the world learns you it will prepare. 

Though too much mercy invites manipulation, since mercy is not a weakness, but it becomes a weakness when it is predictable. Mortals will beg, they will even weep. A Fae who gives too freely becomes a resource, and a Fae who becomes a resource becomes owned. 

Titles MUST be earned. Courts do not respect claims. They respect proof. A crown is not worn because you desire it. A title is not spoken because you demand it. Influence must be demonstrated and reputation must be built. A Fae who calls themselves powerful too loudly is often the weakest one in the room. 

Names must be guarded, as it can be leveraged. A casual name can be used to call you, a gifted name can bind, and a true name can be used to unmake you. Do not hand them a chain to bind you. 


 

XIV — Final Record


You are not mortal. You are not divine.

You are an invitation and warning.

The silk glove.

The hidden thorn.

The quiet rule beneath the chaos.

You do not conquer. You bind.

And every binding is chosen.